SpinIt
Spin the world

Gravity is
your only move.

Muzu doesn't walk. She falls, with style. You never touch her: you turn the whole board, a quarter at a time, and gravity handles the rest. Get her into the goal ring in as few spins as you can. Sounds easy. It is not.

Free to play, with an optional Premium upgrade. Muzu was harmed in testing, but only a little.

Spin-It icon: Muzu dropping into the goal ring

How to spin it

Every level is a box with Muzu in it. You cannot push her. You can only turn the box. Gravity does the moving, and gravity has no mercy.

1

Stare at it

Walls, spikes, ramps, portals, slime, magnets. Every board has a proven best solution, found by the game's own solver. Finding it is your problem now.

2

Spin it

Drag the board round, or press one of the two keys below it, and the whole box turns a quarter, left or right. Muzu falls until something stops her. Usually a wall. Sometimes spikes. Oops.

3

Find the perfect solve

Get close to the solver's best for three stars, match it for the perfect bonus, and be quick about it for extra points. Stuck? Undo and reset are free, and a hint lets the solver be smug on your behalf.

A new twist every world: a board with portals, spikes and a flux field Spin the maze, guide Muzu home: the board caught mid-turn Chase the perfect solve: three stars and the perfect bonus

Two ways to fall

Classic is where you learn the rules. Shapes is where you show off. Same Muzu, same gravity, two very different kinds of box.

Classic

Square boards, world by world.

One long road from First Turns to The Gauntlet. The opening worlds hand you every mechanic, one at a time, each with a quick lesson. After that they pair off, gang up, and let you feel clever for about four levels before taking the feeling away.

Shapes

The board is a letter, a heart, a bolt.

Every letter from A to Z, every digit, and a gallery of pictures, each cut into a board of its own, and each one a short climb that only gets harder. The first level of every shape is free to play. Premium opens the rest, one level after another.

Eight ways to ruin her day

SpikesOne touch and the level fails.
RampsWedges that send her off along their slope.
PortalsIn one side, out the other, still falling.
KeysGrab the key first, or the goal stays locked.
StickySlime holds her tight until you flip the world.
One-WayArrow gates, and they mean it.
MagnetGrab it, and the goal catches her in passing.
FluxCross it and gravity flips. Muzu falls up.

What's in the box (besides Muzu)

Three fresh boards every day, a leaderboard for every universe, a sky and a soundtrack for every mood, and a heroine with a wardrobe.

Weekly seasons

Three fresh boards a day, easy, medium and hard, and one standings table per week. Only your first solve of a board counts. Skip a day and it is gone, like a bus. The season door opens once you have met every mechanic.

Leaderboards

Every solve feeds your stars and score, overall and in each universe. Rank by either, then tap a name to see how their week went. Sign in with Google or Apple and your bragging rights follow you from phone to phone.

Dress up Muzu

Pick her shape and colour, then add a cap, glasses or a beard. Yes, she looks fabulous in a wizard hat. No, the hat does not help her stop falling. She wears your look on the leaderboard too.

Eleven skies

Aurora, Ocean, Twilight, Candy, Jungle, Frost, Dune, Blossom, Apricot, Noir and Paper, every one of them free. Pick your mood. The walls stay exactly as hard.

Eight sound worlds

Orbit and Oasis are yours from the start. Synthwave, Neon, Arcade, Music Box, Bubbly and Raga come with Premium. Each one has a Listen button, so you can try before you commit.

Hints, undo, reset

Three hints at a time, shared across the whole game. When they run out, three more come back after a short wait, and Premium makes them unlimited. Undo is free. Your pride is not.

Turn it your way

Drag the board round, tap the keys, or swap the keys for a slider. Keys feel backwards? Flip them. Feeling brave? The experimental tilt lets you lean the phone to turn.

Comfy by design

Reduce motion, haptics in three strengths, and separate switches for music, effects and Muzu's voice. Eighteen languages. One hand is plenty. The other hand is for snacks.

Your stuff, your call

Play as a guest from the first second. Sign in only when you want your progress on every device. Delete everything from inside the app whenever you like. No hard feelings.

Also in the box: turn any win into a shareable clip, and play both universes offline.

Go on. Make your only move.

Free on Google Play and the App Store.